The Xillidi Empire

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The Xillidi Empire

Post  Octie♥ on Mon Jul 22, 2013 4:17 am

1950, 20 Year Impasse, Field Marshall Ze'tk Ggaarl wrote:"The same blood and fate weaves through all of us, as laid out by the Primordials. The neighbor you fight for land today will be your brother in arms tomorrow. When a challenge arises, our own selfish struggles are put aside and we fight as one. We are Xillidi. Hail the Empress."
A vast, expanding Empire that dominates the North of the Old World. Their presence suddenly pronounced a mere 200 years ago, Xillidi history is riddled with war and political difficulties. Recent times have seen it become easier for the Empire as they open up more trade relations with other countries, but their lust for expansion will eventually lead to war once more; and the Xillidi War Machine is as unshakable as it is intimidating.
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The Xillidi Empire Remastered - Introduction

Post  Octie♥ on Sun Jan 14, 2018 2:36 pm

In the wake of the Twenty Year Impasse, many would expect the Xillidi Empire to be a savage, barbaric society that is driven by war and combative impulses. While their military power is to be feared, the Empire has a distinct, unique and deep culture at the heart of its society, one that has had its influence spread through much of Kayre in recent years, thanks to the Empire's multi-faceted trading industry.

Despite a majority of its denizens being strictly under the influence of the ever-mysterious Empress, the Xillidi are an amiable and passionate race that have many different faces that fit into many different positions and roles in the world. They are very open to the ways of other cultures, and some even choose to deviate from the Empress' influence to partake in such lifestyles.

The main thing that distinguishes Xillidi from other races are their appearances. Overall, they encompass the appearance of invertebrates of various types. The Xillidi races are sorted by social class, rather than the type of Xillidi that they are. Regardless of what they may accomplish in life, Xillidi are bound to their "racial class" from the moment they are spawned. The four social classes are:

Dsnia - The working class. Encompasses the largest population of the Xillidi Empire, and is the most diverse as well. Most everyday Xillidi hail from this populace, and some of their greatest figures were born Dsnians. They include sub-racial classes for military and merchants.

Cryxo - The noble class. The wealthy elite that rule over the Dsnian masses in the deeper parts of the Empire. They have a lot of control when it comes to anything that the Empress doesn't explicitly create as law. They often look down on any of their own kind that are not of their own racial class or the Zephss. They too have sub-racial classes for military and merchants.

Zephss - The religious class. They are among the most well-respected figures in the Empire, among the Cryxo. A lot of Dsnians hold contempt towards them, however. They preach the Empress' name and devote their livelihoods to her. They hold charge of delivering the laws set in place by the Empress, effectively giving them full control over the Empire.

Gurr'mai - The human class. Due to the Impasse and its aftermath, many slaves taken in from the war were unable to be returned to their homes. Instead, the Empress granted them refuge and a place in their Empire as a class of their own. Ever since, the "slave class" have become a full-fledged part of the Empire and contribute to it despite their bloody origins. They draw mass amounts of contempt from the nobility of both Xillidi and other human countries, however. There are Xillidi who become branded as "Gurr'mai" as a condemnation, typically as a type of punishment from Zephss.
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The Xillidi Empire Remastered - Language

Post  Octie♥ on Sun Jan 14, 2018 3:07 pm

The Xillidi language comes in three types of spoken form (five in written, one "other"), used interchangeably depending on the type of interactions.

Common - The common dialect that was adopted during the Twenty Year Impasse. Since then it has become an integral part of the Empire's society, due to it being necessary to interact with the rest of Kayre. Most Xillidi will be able to speak this language. It does not have a written form, however.

Ah'La - The Ah'La style is the first of the five writing styles of the Xillidi Empire and is the most widely used. It is commonly identified as runes that are comprised of straight strokes intersecting with triangular geometry. Xillidi sentences do not have spaces, words are instead separated by commas "kind'of'like'this". Additionally, there are no past, present or future tenses in this language. The "tense" is usually identified literally (example: He speaks of the traitor, in the past). This is primarily what makes it confusing for beginners trying to translate it into common words.

Ah'Gek - The spoken form of Ah'La, but it is also a writing language. As a written language, it is the transcription of Ah'La into "common alphabets" (example: "Ahk'Mahl" written as it is shown here). It was only adopted as a written language in response of the emergence of the Gurr'Mai racial class. Because of this, Zephss and Cryxo never use this language and deem it "dirty". Aside from that, it is commonly used between Xillidi denizens within their own countries. It makes recurring usage of long, drawn out sounds emphasized by strings of letters ("rrr", "ahh" and "sss" to name a few). It also includes many Gurr'Mai "corruptions" that have been carried in from human cultures. The "Gurr'Mai dialect" is sometimes considered a separate writing form, known as "Gurr'Gek".

Zzar'La - The ancient language, used primarily by members of Zephss and a few of the older generation members of the Dsnia and Cryxo classes. It is a very unique language, usually only audible to others in the form of long, drawn out chants and hums. They can be said to be "almost hypnotic" in a way, due to being the language of the Empress that has influenced many of the Xillidi. Some believe the ancient language holds mystical powers in its verses, but often its used in prayers by denizens of Zephss to their Empress, and can be heard prominently in their religious structures.

Zzar'Ma - The written form of Zzar'La, the most difficult language in Kayre to comprehend. The "writing" can only be identified by one who has studied it. To an untrained eye, it'll either come across as a messy mesh of etchings written in structured fashion, or some kind of musical sheet. The language is written similarly to how one would write a song. However, in truth, it is read from both ends of the "sentence", ending in the centre. This is thought to be because the original users of this written language would write it with two hands using both eyes simultaneously. It can found all over the walls of religious buildings and deep within the confines of Xillidi ruins as well.

Zzar'Ful - The other ancient writing type that is only used by members of Zephss. These strongly resemble Egyptian hieroglyphs, in that it is mostly abstract symbols of varying designs that represent "concepts". These symbols are organized in a sentence-like structure to tell a story of sorts. The use of them is typically outdated in favor of the more recent languages. However, some Zephss and even a few members of Cryxo use them as a form of encrypting messages to make them unreadable to unwelcome eyes.

Cxlyxtz - A "secret" language used by Xillidi exclusively (excluding the Gurr'Mai). While Dsnians typically only use it recreationally, Cryxo and Zephss will often use it to converse with each other in the presence of foreigners. It is a "physical language", comprised of buzzes, clicks and other types of sounds made by vibrations of their own physiology. It often cannot be transcribed into words, the only form of translation being one writing down what they are told in the strange dialect. It was notably used a lot in the Twenty Year Impasse, as a way for Xillidi to relay orders to each other without tipping off enemy intelligence.

Common Xillidi words and phrases

Iitaa - Casual greeting. Can only be translated as "hello".
Crosharr - Universal way of saying "goodbye".
Tal'hewa - "Praise the day." A formal greeting.
Tal'neer - "Praise the night." A formal greeting used at night. Duh.
Hedj'il'hewa'raa'? - "What is the matter of the day?" Basically asking how someone is doing.
Zrrsh'kothar - "Death to those who oppose." A traditional battle-cry used anywhere from scuffles in the bar to skirmishes on the battlefield.
Shra'lek - Curse word, literally means "damnation of filth".
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The Xillidi Empire Remastered - Seat of Power

Post  Octie♥ on Mon Jan 15, 2018 3:23 pm

As an empire, the Xillidi are governed by the country of the same name, under the influence of a single Empress. However, since the Empress is rare to ever make appearances to the populace, the Empire is effectively ruled by the Chosen Senate which finds its based in the center of Xillidi's capital, Thok'ast'Thok in the Whispered Plains.

The Chosen Senate

A Senate formed of six members, each one being an immensely influential individual in Xillidi society. The Senate is led by the First, who is typically the representative of the Zephss and the "speaker" of the Empress. Second to Sixth are occupied by noteworthy individuals that the Empress chooses herself. Hence, the designation "Chosen Senate".

The members are as follows:

The First - Eik'thn vah Odonatas, Forty-Third Speaker of the Empress
The Second - Al'rokk Sel vah Mantia, High Commissioner of Rel'Vadim
The Third - Tza'rrem vah Culicis, Trade Prince of Vvorpa
The Fourth - Ahk'Mahl vah Formidaea, High General of the Second Sect
The Fifth - Mel'jtkk Au vah Arachnos, Scaffi High Priestess
The Sixth - Borr'ganik vah Coleoss, Elder King of Gregildia
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The Xillidi Empire Remastered - Countries

Post  Octie♥ on Sun Jan 21, 2018 12:54 pm

The Empire is currently composed of fourteen countries, each one governed by the seat of power within the Xillidi city-state.

Xillidi


The country that sits in the central Northern area of the Empire. Its capital, Thok'ast'Thok, is the largest city in all of Kayre, a multi-layered city that spans a majority of the country's landmass. It is here that the Empress first appeared and declared the independence of the Xillidi as their own national power. Ever since their establishment, the Xillidi have endlessly built upon and expanded the city, creating one of the most active and developed hubs of any nation. In a world riddled with war, the development has gone by untouched due to the sheer difficulty of any conflict being able to reach the city-state itself. The desert and jungles to the South were enough to halt Ivellean forces to a standstill in the past, while the oceans to the North are too treacherous to risk, especially since even upon reaching the country there is the city-state itself to siege, a monumental task in itself. Despite these natural barriers, the capital has open access to trade routes thanks to burrowed tunnels and a massive harbor district that have allowed the city to interact easily with the rest of the world's powers.

The area that the country of Xillidi finds itself in, as well as its neighbor Rel'Vadim, is known as the Whispered Plains. Previously it was a vast wasteland without much life, which the Xillidi have since changed to such a drastic degree. A smaller collection of slums can be found outside Thok'ast'Thok, known as Dsn'ast'Thok. Even though it has its own local leaders and such in the form of a small council, their laws and regimes are still essentially established in the greater city itself. These slums are the product of a constant overpopulation problem that the Xillidi endure to this very day. Despite areas of it reeking in crime and poverty, it is a very lively and self-sustaining city that sees its fair share of tourists due to its internalized culture that isn't found in many other places in Kayre.

Also located outside the walls of Thok'ast'Thok is the religious base for a lot of the Zephss population, Zzok'ast'Craan. It is essentially a "compacted city" formed of temples, cathedrals and other sorts of religious buildings, all constructed in the name of the Empress. It is extremely off-limits to any non-Zephss population, and is considered hallowed ground. Despite this, a lot of nobles will "offer tribute" to the Zephss in order to take their business there. Beyond there, Thok'Apx is the mountain range that separates Thok'ast'Thok from Murr'Abis, a high altitude city that is the only other proper city in Xillidi next to the capital. Murr'Abis resides several hundreds of meters above sea level and is renowned for the produce of their unique livestock. There are some that say the city itself is older than the Xillidi are as a race, and the reason it remains separate from the Thok'ast'Thok is because they see it as the "true birthplace of the Empress". This is uncertain however, and it is likely due to the complications of trying to expand into the mountains.

Rel'Vadim


A small country latched onto the side of Xillidi, it is comprised of many rock-dens and a capital city found within a massive, bored out rock that is known as Vadim'Ikur. This country is unique in that its populace is almost entirely comprised of mantid-type Xillidi that are all created from the bloodline known as Mantia (however, they are still separated based on Xillidi racial class. Due to their difference, workers and nobles often get along better than their counterparts).

This country is notable as being the only populace that is unaffected by the Empress' influence. The reason for this is unknown, but they remain as a reliable part of the Empire regardless of this distinction, likely because their proximity would make any complications in affairs difficult. The Mantia people have their own unique culture that is very honor-based, with many of their people being bound by oaths from birth or rites of passage that dictate the way they shall live their lives. The breakage of any of these traditions tends to be met with hostility and rejection, and though rare there are cases of Mantians leaving their country forever to pursue their own ambitions.

Gurr'Mai


The country that sits along the south-western border of the Empire, and is home to the Gurr'mai population of the Empire. Originally an unmarked territory that served as a connecting battlefield between the Empire and Ivellea, it has since become a thriving country where Xillidi and human cultures meet and mingle. It is locally governed by the capital city within the grasslands, known as Gurr'ast'Jahk. Although the architecture is relatively primitive compared to other cities in the Xillidi Empire (most likely due to the relevant youth of the racial class), it can be considered one of the major factions established within the Empire, and is one of the biggest contributors to the Empire economically. In contrast to the aridity of the north, Gurr'Mai is mostly made of grasslands, swamps and jungle with a much more humid climate. Many Xillidi native to the northern areas find the area unbearable to reside in, and vice versa.

The origins of this country finds itself in the sheer amount of prisoners that the Xillidi captured during the Twenty Year Impasse. Due to Xillidi reluctance to slaughter innocents, they were simply hoarded enmasse and kept in camps. However, many of the prisoners were met with much friendliness and respect from their captors. This led to an "epidemic of Stockholm Syndrome", so to speak, when many of these prisoners were found reluctant to abandon their new lives in these camps. Thus, a tense agreement was made between both sides by the end of the war, and a new country was formed. However, while the original idea was for the country to remain independent, the established leader of the time decided of their own volition to join the Empire. While this did cause friction with Ivellea, neither side was eager to jump into war again, so it was left as is. Ever since then, Gurr'Mai became an active component of the Empire and a lot of animosity between Ivellea and Xillidi was lost in time thanks to the social participation of this new country, formed from the bonds forged in wars of the past.

Despite relations with other human races improving over time, their relations internally remain somewhat torn. Most Dsnians get along well with Gurr'Mai, but Zephss and Cryxo are loathe to even look at them a lot of the time. They will interact if it is matters relating to business, but personal relations are entirely unheard of. Because of this, Gurr'Mai find themselves constantly needing to prove themselves to the Senate and other authorities in the Empire.

Gregildia


The country found on the south-eastern border of the Empire, a neighbor to Gurr'Mai that is similar in climate to it as well. Originally, this country was home to a few of the bloodlines that now comprise parts of Xillidi society (most notably: Coleoss, Culicis and Vespara). Xillidi of those ancestries are commonly found here because of this, though it is a primarily Dsnian-governed country with very few Cryxo and little to no Zephss. The major city that can be found here is Gil'ast'Eir'Apx, nestled between the twin peaks known as Eir'Apx. Additional holdings found in this country include the village of Gil'Aborr and the burghal of Murr'wulss. A majority of the country is dominated by the vast yet treacherous Gregildian Jungle.

Notably, this country is home to the world-renowned university of botany and alchemy known as Scaffi Hollow. An establishment formed in the hollowed out tree of grand proportions, it also home to the Scaffi cult that worship the native deity that resides within the tree, where they cultivate the surrounding area around the tree as well as the tree itself, which in turn has made the university grounds itself one of the most lush and beautiful paradises in all of Kayre. The current Scaffi High Priestess is also a member of the Xillidi Senate. Despite this, she is not actually involved in the matters of the university itself. Thus, the university remains a facility that is neutral to all nations and factions.


[WIP]
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